Game Designer, Level Designer, Gameplay Programmer
August 2025 - October 2025 | Unreal Engine 5 | Action Platformer
Role: Level Designer, Gameplay Programmer, Concept Artist
Core Responsibilities:
Team Collaboration & Brainstorming
Platformer Gameplay Design & Development
Level Design Prototyping & Iteration
Asset Curation & Set Dressing
May 2024 - August 2024 | Unreal Engine 5
Role: Level Designer
Core Responsibilities:
Greybox Level Design
Placeholder Gameplay Asset Creation
Prototyping & Playtesting
Cross-Functional Team Collaboration
April 2022 - August 2024 | Roblox | Hero Shooter
Role: Level Designer
Core Responsibilities:
Multiplayer Map Design & Production
Managing Playtests
Community Feedback
Quality Assurance
January 2024 - April 2024 | Unity | Multiplayer Action Party
Role: Game Designer & Developer
Core Responsibilities:
Top-Down Gameplay & Level Design
Gameplay Programming
Sprite Art & Animation
Sound & Visual Effects Production
I'm a senior studying Interactive Media & Game Design at the University of Southern California. For as long as I can remember, it's been my dream to design and direct video games professionally. I specialize in game design, level design, gameplay programming, and user experience.
As a person of color, I demonstrate an interest in growing the presence of people like me—those underrepresented—in and around the games space. On campus, I work with teams like the USC Community Games Lab and PlayStation Career Pathways to help grow marginalized communities' interest in the games industry, and vice versa.
Games are an amazing storytelling medium, and I work hard to help make it a space where every voice is heard.